Individual modules have real volume and storage capacity. Volumetric objects behave like real physical objects with mass, inertia and velocity. Volumetric objects are structures composed from block-like modules interlocked in a grid. The game can be played either in single or multiplayer modes. Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. It is a sandbox game about engineering, construction, exploration and survival in space and on planets. Because of the torque and displacement settings on rotors (and the way they appear flexible about these in a way that pistons are not) you can merge as many rotors together onto a single joint as you want (within reason).Space Engineers is an open world sandbox game defined by creativity and exploration. The game engine doesn't appear to be able to handle this at the current time. When you add more points of attachment it becomes rigid, and the piston synchronisation needs to be perfect. When you attach a door by 2 points, (or a platform by 4 points) it allows a degree of variance in the piston positions. However there is enough variance for the game to care about it. ![]() They are close to perfect, and you'd be hard pressed to tell by eye. ![]() The pistons are not 100% precise when they move. But even if it does work, it seems to cause problems over time with use - mostly broken pistons and deformed blocks. Sometimes it works for me, sometimes it doesn't. I've always had problems merging more than 2 pistons on a door or 4 on a platform.
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